Players would have the option of allowing a certain type of building to be built in their city. Players could negotiate deals to buy or sell electricity, water, and waste management services. The idea of dealing with neighboring cities was much expanded in SimCity 3000. Also, farms could appear in certain industrial zones. The concept of waste management was added as well as the ability to choose from three zoning densities. Most of the gameplay from SimCity 2000 remained in SimCity 3000. This version of the game did better at the 1998 E3 and was well-received upon release. Instead of focusing on 3D, they expanded the core gameplay. The 3D graphics were scrapped in favor of sprite-based graphics. He decided that 3D graphics weren't viable and brought Lucy Bradshaw to lead the project. Luc Barthelet was assigned as general producer to Maxis. The game was displayed at the 1997 E3 the experience is still considered an embarrassment and the game was expected to fail at the time. After a year of development, the game was graphically on par with SimCopter and Streets of SimCity. The game would have also allowed players to talk to their Sims, as seen in SimCity 64. Although employees thought the idea was impractical, the management pushed the idea.
Originally, Maxis planned to make SimCity 3000 a full 3D game. SimCity™ 4 Deluxe Edition © 2003 Electronic Arts Inc.Example of an Successful City in SimCity 3000
Wreak havoc with all-new disasters including a UFO invasion, massive wrecks at railroad crossings, and the occasional car fender bender. Additional options include going global to create a metropolis based on an all-new modern European building set or personalizing new creations by labeling streets, mountains, neighborhoods, and points of interest. Choose from all-new road types including wide-avenues, suspension bridges, or one-way streets, as well as map out seamless regional networks that whisk Sims from one city to another. As traction is gained by fixing problems and accomplishing missions, your mayor approval rating will soar and Sims will flock to your city. If missions are completed successfully, you will earn reward buildings and other vehicles.
U-Drive It! missions will be presented for you to solve, such as chasing down a bank robber or apprehending a car-jacker. Have the ultimate level of control over your city's transportation network by completely taking charge of roads, rail, air, waterways, and even vehicles. Each decision has a greater impact and gives you the ability to respond more effectively. Use the My Sim features to personalize your Sim and immediately move him or her into any area and watch them experience life around town and get instant feedback on the city's progress. Now individual buildings and their lots provide you with feedback. The new simulation engine offers immediate feedback so you can react to the needs of an expanding metropolis.
Use "god-like" powers to create mountain ranges, carve valleys, and lay rivers to construct the most realistic metropolis imaginable. You can create a region of interconnected cities sharing and competing for resources that are linked by a fully integrated transportation network. Create a megalopolis by weaving together a tapestry of cities ranging from a bedroom community to a high tech urban center or a vacation destination to a farming village. In SimCity 4, you don't just build your city, you breathe life into it. SimCity™ 4 Deluxe Edition includes the base game and the SimCity™ 4 Rush Hour expansion.